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Do you still think GalCiv 1 is fun even with GalCiv II out?
758 votes
1- Yes
2- No


3:56 PM
Jul 17th, 2025
1.04.60 Update!
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by Citizen Entropy68 - 6/5/2003 9:11:38 PM

I just launched stardock for the heck of it, and 1.04.60 was there waiting! Here's a list of the changes:

Tweaks/Enhancements:
+ New lease system implemented.
+ New AI economic/research enhancements (smarter technology pathing)
+ Minor Races get diplomatic penalties in trading (easier to take advantage of minor races)
+ Diplomacy ability more important during trade.
+ General AI tweaks to be more intelligent overall, all civs.
+ Evil races smarter about colonizing planets and taking advatnage of random events
+ Scoring system enhanced (provide higher scores, bigger difference between difficulty levels).

I think these address a lot of the complaints that've been floating around lately.

Thanks SD for another update!


                  
#1  by Avatar Frogboy - 6/5/2003 9:17:20 PM

There's a glitch with the score reporting between the game and the metaverse so scores submitted with thsi build will seem higher than what they'll eventually be recorded as. But otherwise hopefully you'llf ind this build to be a big improvement in the fun area.



                      
#2  by Ambassador Ray the Wanderer - 6/5/2003 9:18:25 PM

Notice to those of you who submit scores to the Metaverse.

There seems to be a issue with the scoring aspect of this 1.04.60 update. May be a good idea to wait a while.

Thanks to Stardock for another update!

Oops, posted at the same time as Frogboy. See above for official notice.
[Message Edited]

                        
#3  by Citizen Entropy68 - 6/5/2003 9:27:18 PM

I also noticed that the multimedia and bonus pack had updates as well - from 007 to 008 for multimedia and from 006 to 007 for the bonus pack. The history doesn't give any details for these. Anything important we might be interested in?

                  
#4  by Avatar Frogboy - 6/5/2003 9:33:14 PM

No changes there of note.

                      
#5  by Veteran Code Monkey - 6/5/2003 9:40:16 PM

Posted by Frogboy:
so scores submitted with thsi build will seem higher than what they'll eventually be recorded as.


Bit of an understatement, don't you think

Future note: 100 fold increase = "seem higher"

                      
#6  by Avatar Frogboy - 6/5/2003 9:58:48 PM

The problem is an exponential one.

The scores should be Score ^ .75 power. That's what is missing.

So now we have to make a really tough decision:

a) Do we go back to 1.04?
or
b) Do we have the confusion where someone submitting a score of 250,000 actually has it only come out at 12,000 on the metaverse?

[Message Edited]

                      
#7  by Citizen Tigershawk - 6/5/2003 10:18:13 PM

Just found 1.04a.062. Update didn't seem to get any files though.




                   Posted via Stardock Central
#8  by Diplomat Ralegh - 6/5/2003 11:08:55 PM

Hmm - I haven't had a chance to play it yet - but I note Frogboy's latest score:
6/5/2003 (1.044000)
Morality: Chaotic Good
Galaxy Size: Small
Difficulty: Painful
Alliance Victory
Score: A whopping 5663

                      
#9  by Veteran Code Monkey - 6/5/2003 11:15:44 PM

Frogboy's been involved in a little "insider trading"

In his selfless desire to stress test this last minute emergency fix to the game he submitted a stack-o-games he must have been sitting on for some time. Coincidence that this version has higher scores than previous ones, I think not

                      
#10  by Citizen Twirlip - 6/5/2003 11:32:02 PM

New lease system *and* diplomacy more involved in trade? Interesting.

                  
#11  by Veteran Code Monkey - 6/5/2003 11:37:12 PM

I need to start up a game tomorrow and check out this lease system.

I'm happy to see diplomacy get even more boosts. For a while there, dip had been made pretty much pointless, but in recent builds I've been very pleased to see it making a comeback.

                      
#12  by Veteran Duglis - 6/5/2003 11:49:37 PM

New lease system implemented.
??

Please, someone, expound on this change

Doug

                    
#13  by Avatar Frogboy - 6/5/2003 11:50:30 PM

When you buy a ship immediately the various leasing options are much more intelligent and useful.



                      
#14  by Citizen Yellow Sign - 6/6/2003 1:37:11 AM

I started a game today with +50% diplomacy on "painful".... yeah, this is fun.
Frogboy & co: It's very well playable as it is, but don't make trading any easier or diplomacy further more powerful - the way it is now is quite good, but anything beyond would make it to easy.

                    
#15  by Ambassador Ray the Wanderer - 6/6/2003 1:42:23 AM

In my last maso game, I managed to keep out of wars till I was ready even though I was a Good race among mostly evil and neutral ones. I had +10 diplo racial pick and diplo trans so the recent boosting of diplomacy was a real lifesaver for me.

Let's see how the further tweaks to diplomacy plays out.

                        
#16  by Citizen AILST - 6/6/2003 2:09:26 AM

Is the "AI can demand Money you don't have bug" and the "pay for one turn less than you should bug" already fixed?

                    
#17  by Citizen Mr Furious4504 - 6/6/2003 2:47:55 AM

This is definitely the best-balanced and most fun the game has been. Playing on Genius/Large. I have to suck up to the AIs just enough to stop them declaring war - then rush for Battleaxes. This holds them off for a bit and they start demanding stuff again - just in time for me to build Battlecruisers. Trade Goods are expensive to build and expensive to lease but not excessively so. Just enough that I can build Diplomatic Translators, Aphrodisiacs, Grav. Accelerators and that Tritonium thingo, but can't beat the AIs to the other stuff. Which is good. Plus I can get decent returns for them from minor races.
You've hit a sweet spot with all the settings. Good stuff.

                        
#18  by Citizen falafel - 6/6/2003 2:48:34 AM

A tousand thanks for listening to the forum and getting out a new version so quickly Frogboy & Company!!!

/Falafel

#19  by Citizen Eugene_McArdle - 6/6/2003 3:03:30 AM

What does 1.04a.062 do? Does it fix the score problem?

      
#20  by Veteran Duglis - 6/6/2003 5:00:00 AM

This is definitely the best-balanced and most fun the game has been.

This is definitely the best-balanced and most fun the game has been

I agree with Jeff 200 %

                    
#21  by Citizen Droste - 6/6/2003 8:16:49 AM

I applaud Stardock for making changes to the game based on player feedback. I know how difficult it can be to listen to people criticize your creation in minute details, to the point where you wonder if it's worth it. It shows real dedication and professionalism to not give up and keep pushing to make the game the very best it can be.

Three cheers!

      
#22  by Avatar Frogboy - 6/6/2003 11:07:07 AM

Actually yea, the AI will no longe rdemand money you don't have. Though even if you're negative, it'll ask for some money. Just not as much.

                      
#23  by Veteran Duglis - 6/6/2003 12:11:40 PM

bump

                    
#24  by Citizen DonFESQ - 6/6/2003 12:14:19 PM

Wow, just when I thought I had my strategy down of buying all the early very useful trade goods/wonders like diplo trans, grav accel, tri-steel, and gal stock exchange, along comes this update. 47 per turn on the long term lease per pretty much shuts this down. I love it. Am in the middle of a new game and really enjoy actually having to build it, sweating it out to see if someone is going to beat me to it.

Not sure if this is a bug or not but I can only establish one trade route. I'm not evil and no UP resolution limiting evils to one is in effect. The trade route slots show up but my freighter can't land on a planet.

                    
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